Death note

Thursday, April 5, 2012

League of Legends Introdution


League of Legends is a game where players are formed into 2 even teams of Champions, 3v3 or 5v5. As of 3 April 2012 there are 95 different champions from which to choose. Each player begin at opposing sides of a map in an area called the Spawning Pool, near what is called a Nexus. A match is won when either team's nexus is destroyed. To destroy a Nexus, each team must work through a series of Turrets placed along a path to each base referred to as a Lane. Along the way, each player gains levels from killing the opposing team's champions and Minions (NPCs that constantly spawn and attack the other team) and defeating neutral monsters. Completing objectives rewards players with gold which is used to purchase items.





League of Legends is a session-based game. Matchmaking occurs based on the average Elo ratings of each individual players, with slight proprietary adjustments.
The game can currently be played in five different modes: Tutorial, Custom, Co-Op vs. AI, Normal and Ranked. Custom mode allows players to manually create custom game sessions that other players can find on a game list and join. Co-op vs. AI is a mode where players are matched either alone or as part of a group against a team of bots.
The Ranked mode originally became available to players of level 20 and higher, but was later changed to only be available to players of level 30 (players can still queue for Ranked games if they are over level 20, but only if they are in an arranged team). Ranked uses Draft Mode where each team can ban up to 3 champions from the game, and the two teams cannot play the same champion. In addition, opponent Champions picks are visible before the loading of the actual game. Second, an exclusive, visible rating is calculated based on the player's performance in Ranked games. The player is placed on the ladder according to their rating, and top teams on the ladder have a chance to compete in the "$100,000 Global Finals" at the end of the season. Season Two, launched in November 2011, introduced the addition of six-ban games, ranked teams and a complete change of the masteries.

Summoner

The Summoner acts as the persistent element in the game, to be used to track statistics and scores for each player.
Summoners gain experience points and "Influence Points" (in-game currency) for each battle they participate in. They level up by getting enough experience.
The Summoner can also choose two summoner spells. These spells significantly impact gameplay, and have a high cooldown while costing no mana. All spells can be improved by masteries, which are developed in a skill tree.

Masteries

Masteries are perks that affect gameplay, structured in a skill tree. All of the masteries are passive effects, although some augment summoner spells, which can be activated. They are grouped into Offensive, Defensive, and Utility categories. Masteries can be re-distributed at will between battles.

Runes

Similar to masteries, runes affect gameplay in minor ways. Runes are categorized into Marks (offensive), Seals (defensive), Glyphs (magic) and Quintessences (utility). Runes must be unlocked in the Store and it is possible to have more than one copy of a rune. Summoners must arrange their runes in the Runebook to benefit from them. The Runebook has limited number of slots for each rune type, but more rune pages can be purchased from either Influence Points or Riot Points. Combining two equal-tier runes produces a random rune of the same tier, while combining 5 equal-tier runes produces a higher-tier rune.


If you wanna give this game a try join us at http://euw.leagueoflegends.com/ if you are european from the westside, http://eune.leagueoflegends.com/ if you are european from the northside or http://na.leagueoflegends.com/ if you are american ^^

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